Empowering students with language-based learning differences
The Siena School Blog
As students are reviewing their summer packets or doing other academic work, the summer is also a great time to reinforce tech skills. This needn’t be too complex or time-consuming: brushing up on students' tech skills can be an easy and fun part of their weekly summer routines.
Technology at Siena is integrated into the curriculum across all divisions and subjects. Students routinely use laptops, assistive technology, and a host of multimedia apps in classes to enhance their learning and equip themselves with 21st-century skills.
Likewise, summer tech work can be integrated into students’ other academic and social activities. Here are two key tech skills that students can easily learn—or improve—this summer while they’re getting some well-earned downtime after a long school year:
Touch Typing Skills
Touch typing is an important way for students to get their ideas onto paper (or a screen). As opposed to the hunt-and-peck approach of using their index fingers, touch typing can teach students to type via muscle memory so they can focus less on the how of expressing their ideas—and more on the ideas behind their writing.
For students with dyslexia and other language-based learning differences, touch typing is a multisensory approach that complements the assistive technology they might already be familiar with—such as Speech to Text—and helps develop a skill they can use throughout their time in and out of school.
Parents looking for ways their children can improve their typing skills this summer can look into Typing.com, which we use at Siena during the school year. There are also free apps that don't require an account to use, like TypingClub, as well as apps like Nitro Type that let students hone their skills by competing against other users through interactive, visual, and gamified learning.
As this Read and Spell blog post shares, “For dyslexic students, learning touch typing emphasizes spelling and phonics. Repeatedly encountering high frequency words also helps with training learners to recognize words by sight, which saves them from the decoding process that causes trouble in reading.”
Regardless of which typing app they use, students can hone their skills by practicing regularly each week of the summer.
Designing Basic Games
K-12 educators are increasingly using games and other interactive content in their classrooms, such as Kahoot! quizzes, WordFlight, and Prodigy. This 2021 article from Edutopia emphasizes games’ educational benefits, such as to “increase student participation, foster social and emotional learning, and motivate students to take risks.”
“It’s important to recognize the educational value of interactive games such as Minecraft,” adds Siena Director of Technology Simon Kanter, “insofar as they can develop students’ reasoning, problem solving skills, and social skills.”
Students who enjoy learning through games during the school year might enjoy spending some time over the summer creating their own through a platform such as Scratch. Originally developed at MIT, Scratch is a free service that lets students recreate classic games on their own while increasing their digital fluency and computational thinking. Siena students have used Scratch during the annual Hour of Code and during weekly Coding Club.
As Scratch’s website notes, “The ability to code computer programs is an important part of literacy in today’s society. When people learn to code in Scratch, they learn important strategies for solving problems, designing projects, and communicating ideas.” (See here for information and FAQs for parents about Scratch.)
Coupled with regular work on touch typing, learning basic coding and game design through Scratch over the summer can help students sharpen their tech skills to prepare them for next school year.
Resources for Summer Technology
For additional ideas, you could also look at this guide (primarily for older students) from the University of Toronto St. George, as well as these STEM Resources (for middle- and high-school students) from Texas Instruments. And, have a look at this iD Tech blog post on helping kids develop their tech learning and related skills.
I liked the Head of School Challenge because it gave me some goals to set during distance learning. —Middle School Student
This year, Siena introduced a new initiative to keep students active and gamify the school year: the Head of School Challenge.
In celebration of Siena’s 15th anniversary, we designed 15 challenges around the arts, athletics, reading, social and emotional health, and more to energize the school community. Many of the challenges incorporated the 15 theme to mark the school’s anniversary year.
We introduced the Head of School Challenge at an all-school virtual assembly in the fall (complete with a video overview). Students then started completing the tasks, all of which could be done virtually. Some especially popular challenges were:
- Find a 15: Find the number 15 somewhere (and take a selfie with it)
- 15 Acts of Kindness: Perform 15 acts of kindness for friends or family and then reflect on your acts
- Coding: Show off your creativity and animate SIENA by code
- Design and Creativity: Make something to show what Siena means to you (see video example below)
- Read 1,500 Pages: Read for at least 20 minutes a day and see how it adds up
- Thank 15 Teachers: Show gratitude for teachers who’ve been especially helpful and supportive this year
- Sports and Exercise: Play your favorite sport or exercise 3 times per week (for at least 15 minutes) for a month
- Learn Something New: Choose a sport, hobby, activity, or skill you’ve always wanted to try
I really liked doing the Head of School Challenge because I could get House points. I also had a lot of fun doing the activities, and it gave me something to do outside. —Middle School Student
For every challenge completed, students earned points for their Houses, with bonus House points, gift cards and school merchandise waiting for the top finishers.
All of Siena’s students and faculty are sorted into four Houses, which are modeled after the seventeen Contrade of Siena, Italy. Siena’s Houses (Drago, Leocorno, Pantera, and Aquila) are composed of a mixture of 4th-12th grade students who compete over the year for house points in athletic and academic challenges. This year, the Head of School Challenge upped the ante, as it were, by giving students the chance to help both themselves and their Houses. The winning student will earn almost 400 points for their House.
Since students were still learning from home at the beginning of the year, the Head of School Challenge helped them feel connected to the school community and varied their routines. In a time of limited social activity, the Head of School Challenge enabled students to boost their physical and mental health, strengthen community connections, and have a fun, school-wide activity to break up the routine of distance learning.
I really love doing the House challenges. It helps me learn new things. My favorite House challenge was finding a 15 because I made Rice Krispies Treats and used the sprinkles to make a 15! —Middle School Student
Students have experienced a lot of change—which was outside their control—in the past year. The Head of School Challenge gave some control back to our students through positive, community-building activities that supported themselves and their Houses as a constant in a variable year.
Enjoy this middle schooler's Design and Creativity challenge about science: